beginscendatascript;

// Dirt Roads

begindefinefloor 132;
	fl_name = "Road";
	fl_which_sheet = 522;
	fl_which_icon = 0;
	fl_ed_which_sheet = 680;
	fl_ed_which_icon = 0;
	fl_is_ground = 1;
begindefinefloor 133;
	fl_which_icon = 1;
begindefinefloor 134;
	fl_which_icon = 2;
begindefinefloor 135;
	fl_which_icon = 3;
begindefinefloor 136;
	fl_which_icon = 4;
begindefinefloor 137;
	fl_which_icon = 5;
begindefinefloor 138;
	fl_which_icon = 6;
begindefinefloor 139;
	fl_which_icon = 7;
begindefinefloor 140;
	fl_which_icon = 8;
begindefinefloor 141;
	fl_which_icon = 9;
begindefinefloor 142;
	fl_which_sheet = 523;
	fl_which_icon = 0;

// Nasty Barrels

begindefineterrain 440; 
	import = 125;
	te_name = "Metal Barrel";
	te_which_sheet = 520;
	te_which_icon = 0;
	te_ed_which_sheet = 521;
	te_ed_which_icon = 0;
begindefineterrain 441; 
	te_which_icon = 1;
	te_ed_which_icon = 1;
begindefineterrain 442;
	te_which_sheet = 724;
	te_ed_which_sheet = 682;
	te_which_icon = 0;
	te_ed_which_icon = 69;
	te_name = "Sunshine";
	te_light_radius = 9;

// Second-Level Nasties

begindefinecreature 246;
	import = 50;
	cr_what_stat_adjust 0 = 1;
	cr_amount_stat_adjust 0 = 8;
	cr_name = "Corrosive";
	cr_which_sheet = 1632;
	cr_level = 12;
	cr_summon_class = 5;
begindefinecreature 247;
	import = 143;
	cr_what_stat_adjust 0 = 1;
	cr_amount_stat_adjust 0 = 6;
	cr_name = "Hissing Corrosive";
	cr_level = 18;
	cr_summon_class = 6;
begindefinecreature 248;
	clear;
	cr_name = "Sentient Corrosive";
	cr_level = 20;
	cr_what_stat_adjust 0 = 11;
	cr_amount_stat_adjust 0 = 8;
	cr_what_stat_adjust 1 = 2;
	cr_amount_stat_adjust 1 = 15;
	cr_what_stat_adjust 2 = 12;
	cr_amount_stat_adjust 2 = 8;
	cr_default_attitude = 4;
	cr_species = 10;
	cr_which_sheet = 1633;
	cr_attack_1 = 8;
	cr_attack_1_type = 3;
	cr_icon_adjust = 276;
	cr_special_abil = 29;
	cr_default_strategy = 11;
	cr_summon_class = 6;

// Hill Goblins

begindefinecreature 238;
	clear;
	cr_name = "Hill Goblin";
	cr_level = 13;
	cr_start_item 0 = 25;
	cr_start_item_chance 0 = 30;
	cr_start_item 1 = 26;
	cr_start_item_chance 1 = 15;
	cr_start_item 2 = 454;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 455;
	cr_start_item_chance 3 = 25;
	cr_start_item 4 = 456;
	cr_start_item_chance 4 = 5;
	cr_start_item 5 = 453;
	cr_start_item_chance 5 = 5;
	cr_start_item 6 = 18;
	cr_start_item_chance 6 = 30;
	cr_start_item 7 = 2;
	cr_start_item_chance 7 = 30;
	cr_hp_bonus = 40;
	cr_default_attitude = 4;
	cr_species = 1;
	cr_which_sheet = 503;
	cr_ap_bonus = 2;

begindefinecreature 239;
	cr_name = "Hill Goblin Warrior";
	cr_level = 15;
	cr_start_item 0 = 26;
	cr_start_item_chance 0 = 30;
	cr_start_item 1 = 27;
	cr_start_item_chance 1 = 15;
	cr_start_item 2 = 447;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 448;
	cr_start_item_chance 3 = 25;
	cr_start_item 4 = 449;
	cr_start_item_chance 4 = 5;
	cr_start_item 5 = 446;
	cr_start_item_chance 5 = 5;
	cr_which_sheet = 504;

begindefinecreature 250;
	cr_name = "Hill Goblin Dervish";
	cr_level = 20;
	cr_hp_bonus = 361;
	cr_what_stat_adjust 0 = 1;
	cr_amount_stat_adjust 0 = 6;
	cr_what_stat_adjust 1 = 4;
	cr_amount_stat_adjust 1 = 6;
	cr_start_item 0 = 26;
	cr_start_item_chance 0 = 30;
	cr_start_item 1 = 27;
	cr_start_item_chance 1 = 15;
	cr_start_item 2 = 447;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 448;
	cr_start_item_chance 3 = 25;
	cr_start_item 4 = 449;
	cr_start_item_chance 4 = 10;
	cr_start_item 5 = 446;
	cr_start_item_chance 5 = 25;
	cr_which_sheet = 504;
	cr_icon_adjust = 16;
	cr_immunities 2 = 100;
	cr_immunities 3 = 50;

begindefinecreature 251;
	cr_name = "Goblin Assassin";
	cr_level = 18;
	cr_hp_bonus = 383;
	cr_what_stat_adjust 0 = 1;
	cr_amount_stat_adjust 0 = 4;
	cr_what_stat_adjust 1 = 21;
	cr_amount_stat_adjust 1 = 5;
	cr_what_stat_adjust 2 = 23;
	cr_amount_stat_adjust 2 = 4;
	cr_what_stat_adjust 3 = 22;
	cr_amount_stat_adjust 3 = 5;
	cr_start_item 0 = 26;
	cr_start_item_chance 0 = 30;
	cr_start_item 1 = 27;
	cr_start_item_chance 1 = 15;
	cr_start_item 2 = 447;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 448;
	cr_start_item_chance 3 = 25;
	cr_start_item 4 = 449;
	cr_start_item_chance 4 = 10;
	cr_start_item 5 = 446;
	cr_start_item_chance 5 = 25;
	cr_which_sheet = 504;
	cr_special_abil = 36;
	cr_icon_adjust = 128;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;

begindefinecreature 240;
	clear;
	cr_name = "Hill Goblin Chief";
	cr_level = 25;
	cr_hp_bonus = 305;
	cr_what_stat_adjust 0 = 0;
	cr_amount_stat_adjust 0 = 4;
	cr_icon_adjust = 128;
	cr_start_item 0 = 28;
	cr_start_item_chance 0 = 50;
	cr_start_item 1 = 450;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 3;
	cr_start_item_chance 2 = 50;
	cr_start_item 3 = 115;
	cr_start_item_chance 3 = 50;
	cr_start_item 4 = 117;
	cr_start_item_chance 4 = 50;
	cr_start_item 5 = 139;
	cr_start_item_chance 5 = 50;
	cr_start_item 6 = 208;
	cr_start_item_chance 6 = 50;
	cr_start_item 7 = 181;
	cr_start_item_chance 7 = 50;
	cr_natural_armor = 30;
	cr_which_sheet = 504;
	cr_immunities 0 = 75;
	cr_immunities 1 = 75;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;

begindefinecreature 241;
	import = 192;
	cr_name = "Hill Worg";
	cr_what_stat_adjust 0 = 0;
	cr_amount_stat_adjust 0 = 1;
	cr_what_stat_adjust 1 = 1;
	cr_amount_stat_adjust 1 = 1;
	cr_level = 10;
	cr_which_sheet = 1628;
	cr_attack_1 = 6;
	cr_attack_1_type = 2;
	cr_summon_class = -1;
	cr_ap_bonus = 2;
	cr_special_abil = 10;

begindefinecreature 245;
	import = 238;
	cr_name = "Hill Goblin Shaman";
	cr_what_stat_adjust 0 = 2;
	cr_amount_stat_adjust 0 = 20;
	cr_what_stat_adjust 1 = 11;
	cr_amount_stat_adjust 1 = 8;
	cr_what_stat_adjust 2 = 12;
	cr_amount_stat_adjust 2 = 8;
	cr_icon_adjust = 16;
	cr_default_strategy = 1;

// Warriors
// (Wiseman is Barbarus)

begindefinecreature 242;
	clear;
	cr_name = "Chief Licgan";
	cr_level = 25;
	cr_hp_bonus = 1305;
	cr_what_stat_adjust 0 = 10;
	cr_amount_stat_adjust 0 = 1;
	cr_what_stat_adjust 1 = 1;
	cr_amount_stat_adjust 1 = 1;
	cr_what_stat_adjust 2 = 21;
	cr_amount_stat_adjust 2 = 1;
	cr_what_stat_adjust 3 = 23;
	cr_amount_stat_adjust 3 = 12;
	cr_start_item 0 = 452;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 333;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 2;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 88;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 203;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 230;
	cr_start_item_chance 5 = 100;
	cr_start_item 6 = 213;
	cr_start_item_chance 6 = 100;
	cr_start_item 7 = 14;
	cr_start_item_chance 7 = 100;
	cr_default_attitude = 2;
	cr_which_sheet = 500;
	cr_ap_bonus = 2;
	cr_immunities 0 = 50;
	cr_immunities 1 = 50;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_small_or_large_template = 1;

begindefinecreature 243;
	clear;
	cr_name = "Wihsacer";
	cr_level = 30;
	cr_what_stat_adjust 0 = 10;
	cr_amount_stat_adjust 0 = 8;
	cr_what_stat_adjust 1 = 4;
	cr_amount_stat_adjust 1 = 6;
	cr_what_stat_adjust 2 = 21;
	cr_amount_stat_adjust 2 = 6;
	cr_what_stat_adjust 3 = 5;
	cr_amount_stat_adjust 3 = 4;
	cr_start_item 0 = 63;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 333;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 2;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 88;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 203;
	cr_start_item_chance 4 = 100;
	cr_start_item 5 = 234;
	cr_start_item_chance 5 = 100;
	cr_default_attitude = 2;
	cr_which_sheet = 501;
	cr_ap_bonus = 0;
	cr_small_or_large_template = 1;
	cr_immunities 0 = 100;
	cr_immunities 1 = 100;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;
	cr_immunities 5 = 100;

begindefinecreature 244;
	clear;
	cr_name = "Spere";
	cr_level = 20;
	cr_what_stat_adjust 0 = 10;
	cr_amount_stat_adjust 0 = 8;
	cr_what_stat_adjust 1 = 4;
	cr_amount_stat_adjust 1 = 6;
	cr_what_stat_adjust 2 = 21;
	cr_amount_stat_adjust 2 = 6;
	cr_what_stat_adjust 3 = 5;
	cr_amount_stat_adjust 3 = 4;
	cr_start_item 0 = 71;
	cr_start_item_chance 0 = 100;
	cr_start_item 1 = 18;
	cr_start_item_chance 1 = 100;
	cr_start_item 2 = 2;
	cr_start_item_chance 2 = 100;
	cr_start_item 3 = 14;
	cr_start_item_chance 3 = 100;
	cr_start_item 4 = 16;
	cr_start_item_chance 4 = 100;
	cr_default_attitude = 2;
	cr_which_sheet = 502;
	cr_ap_bonus = 2;
	cr_immunities 0 = 75;
	cr_immunities 1 = 75;
	cr_immunities 2 = 75;
	cr_immunities 3 = 100;
	cr_small_or_large_template = 1;

begindefinecreature 249;
	clear;
	cr_name = "Lyfan";
	cr_level = 100;
	cr_what_stat_adjust 0 = 10;
	cr_amount_stat_adjust 0 = 99;
	cr_hp_bonus = 9999;
	cr_special_abil = 3;
	cr_default_attitude = 4;
	cr_species = 12;
	cr_which_sheet = 505;
	cr_attack_1 = 99;
	cr_attack_2 = 99;
	cr_attack_3 = 99;
	cr_ap_bonus = -3;
	cr_immunities 0 = 100;
	cr_immunities 1 = 100;
	cr_immunities 2 = 100;
	cr_immunities 3 = 100;
	cr_immunities 4 = 100;
	cr_immunities 5 = 100;


// Items

begindefineitem 445;
	import = 205;
	it_icon_adjust = 1;
	it_name = "Aquos Gem";
	it_full_name = "Aquos Gem";

begindefineitem 446;
	clear;
	it_name = "Axe";
	it_full_name = "Cursed Axe";
	it_variety = 1;
	it_damage_per_level = 5;
	it_bonus = -3;
	it_weapon_skill_used = 4;
	it_floor_which_sheet = 1005;
	it_floor_which_icon = 1;
	it_inventory_icon = 2;
	it_value = 5;
	it_weight = 40;
	it_cursed = 1;
begindefineitem 447;
	it_full_name = "Crude Axe";
	it_damage_per_level = 6;
	it_bonus = 0;
	it_value = 60;
	it_cursed = 0;
begindefineitem 448;
	it_full_name = "Iron Axe";
	it_damage_per_level = 6;
	it_bonus = 1;
	it_value = 120;
	it_cursed = 0;
begindefineitem 449;
	it_full_name = "Steel Axe";
	it_damage_per_level = 6;
	it_bonus = 2;
	it_value = 360;
	it_cursed = 0;
begindefineitem 450;
	it_full_name = "Blessed Axe";
	it_damage_per_level = 7;
	it_bonus = 4;
	it_value = 1800;
	it_cursed = 0;
	it_magic = 1;

begindefineitem 451; // Crude Claymore, 0-0 + 1-9/level
	clear;
	it_name = "Claymore";
	it_full_name = "Crude Claymore";
	it_variety = 2;
	it_damage_per_level = 9;
	it_bonus = -1;
	it_weapon_skill_used = 4;
	it_floor_which_sheet = 1046;
	it_floor_which_icon = 9;
	it_inventory_icon = 8;
	it_value = 240;
	it_weight = 300;
	it_magic = 0;
	it_ability_1 = 80;
	it_ability_str_1 = 3;
begindefineitem 452; // Blessed Claymore, 2-20 + 1-10/level
	it_full_name = "Blessed Claymore";
	it_damage_per_level = 10;
	it_bonus = 1;
	it_ability_1 = 80;
	it_ability_str_1 = 1;
	it_magic = 1;
	it_value = 4000;

begindefineitem 453;
	clear;
	it_name = "Cudgel";
	it_full_name = "Cursed Cudgel";
	it_variety = 1;
	it_damage_per_level = 4;
	it_bonus = -3;
	it_weapon_skill_used = 0;
	it_floor_which_sheet = 1005;
	it_floor_which_icon = 3;
	it_inventory_icon = 4;
	it_value = 5;
	it_weight = 50;
	it_cursed = 1;
begindefineitem 454;
	it_full_name = "Crude Cudgel";
	it_damage_per_level = 5;
	it_bonus = 0;
	it_value = 20;
	it_cursed = 0;
begindefineitem 455;
	it_full_name = "Fine Cudgel";
	it_damage_per_level = 6;
	it_bonus = 1;
	it_value = 60;
	it_cursed = 0;
begindefineitem 456;
	it_full_name = "Blessed Cudgel";
	it_damage_per_level = 6;
	it_bonus = 2;
	it_value = 200;
	it_cursed = 0;
	it_magic = 1;

begindefineitem 457;
	import = 73;
	it_full_name = "Wihcaser's Spear";
	it_damage_per_level = 7;
	it_bonus = 6;
	it_value = 1675;
	it_icon_adjust = 16;

begindefineitem 458;
	clear;
	it_name = "Gauntlets";
	it_full_name = "Loyalty";
	it_variety = 15;
	it_protection = 12;
	it_floor_which_sheet = 1029;
	it_floor_which_icon = 8;
	it_inventory_icon = 9;
	it_value = 1500;
	it_weight = 30;
	it_magic = 1;
	it_ability_1 = 83;
	it_ability_str_1 = 2;
	it_icon_adjust = 16;

begindefineitem 459;
	clear;
	it_name = "Gauntlets";
	it_full_name = "Liberty";
	it_variety = 15;
	it_protection = 12;
	it_floor_which_sheet = 1029;
	it_floor_which_icon = 8;
	it_inventory_icon = 9;
	it_value = 1500;
	it_weight = 30;
	it_magic = 1;
	it_ability_1 = 54;
	it_ability_str_1 = 2;
	it_icon_adjust = 32;

begindefineitem 495;
	clear;
	it_name = "Bangle";
	it_full_name = "Ironclad Bangle";
	it_variety = 20;
	it_floor_which_sheet = 1048;
	it_floor_which_icon = 1;
	it_inventory_icon = 0;
	it_protection = 15;
	it_bonus = 8;
	it_encumbrance = 2;
	it_ability_1 = 83;
	it_ability_str_1 = 4;
	it_magic = 1;
	it_value = 2000;
	it_weight = 50;
	it_icon_adjust = 1;

begindefineitem 496; // Imperial, 5-35 + 1-7/level
	clear;
	it_name = "Short Sword";
	it_full_name = "Baltimore Imperial";
	it_variety = 1;
	it_damage_per_level = 7;
	it_bonus = 4;
	it_weapon_skill_used = 4;
	it_floor_which_sheet = 1046;
	it_floor_which_icon = 3;
	it_inventory_icon = 2;
	it_value = 2500;
	it_weight = 130;
	it_magic = 1;
	it_ability_1 = 57;
	it_ability_str_1 = 1;
	it_ability_2 = 56;
	it_ability_str_2 = 1;
	it_ability_3 = 61;
	it_ability_str_3 = 1;
	it_icon_adjust = 16;

begindefineitem 497;
	clear;
	it_name = "Necklace";
	it_full_name = "Tachyon Heart";
	it_variety = 19;
	it_floor_which_sheet = 1041;
	it_floor_which_icon = 6;
	it_inventory_icon = 6;
	it_value = 2000;
	it_weight = 8;
	it_magic = 1;
	it_ability_1 = 58;
	it_ability_str_1 = 4;
	it_ability_2 = 59;
	it_ability_str_2 = 4;
	it_ability_3 = 65;
	it_ability_str_3 = 15;
	it_icon_adjust = 128;

begindefineitem 498;
	clear;
	it_name = "Plate Mail";
	it_full_name = "Sol Phantasmal";
	it_variety = 13;
	it_bonus = 1;
	it_protection = 1;
	it_encumbrance = 5;
	it_floor_which_sheet = 1037;
	it_floor_which_icon = 8;
	it_inventory_icon = 9;
	it_ability_1 = 54;
	it_ability_str_1 = 5;
	it_ability_2 = 83;
	it_ability_str_2 = 5;
	it_magic = 1;
	it_value = 5000;
	it_weight = 1;
	it_icon_adjust = 32;